Enzo Menegazzi
Game Designer



Tom Clancy's Rainbow Six Siege is a F2P Tactical Competitive FPS game with seasonal content releases.
I worked on the Outbreak event, the main feature of the game's Operation Chimera. Our goal was to design and develop cooperative missions, which later gave birth to Tom Clancy's Rainbow Six Extraction.
The event featured multiple maps with survival/zombie missions where players could team up in squads of 3 and fight 5 different AIs archetypes and other gameplay elements.
Outbreak event has been released on PC, PlayStation and Xbox.
• Responsible of AI testing
• Behavioral and pathfinding testings for the 5 archetypes
• Feedback and proposals for our test maps
• Autonomous testing for the entire animation team
• First steps with Anvil and its globalization for R6 testers
• Test plans creation
WORK DONE