Enzo Menegazzi
Game Design



Hyper Scape was a F2P Fast-FPS Battle Royale game.
Its main focus was dynamic and intensive shooting battles in the middle of Neo Arcadia, a simulation arena in which players fight.
Due to an overwhelmed market, we tried to innovate through different gameplay means. I can quote the organic city's zones closure, allies' revival system or items quick looting.
We aimed to link players and their audiences (streamers/viewers ecosystem) as much as we could, with gameplay events directly triggered through Twitch's game extension.
Hyper Scape was released on PC, PlayStation and Xbox.
WORK DONE (DEVELOPMENT TESTER)
• Responsible of Core gameplay/3C testing
• Game mode design proposals
• Core gameplay design proposals (health mechanics, weapons adjustments...)
• Controller assist mechanics proposals
• Entire onboarding and training grounds LD proposals
• Synchronization with codev testing teams
• Test plans and documentation creation