Enzo Menegazzi
Game Designer



BattleCore Arena was a F2P Multiplayer Competitive TPS game.
Aiming at quick and frenetic sessions for everyone, from newcomers to more demanding players, the game is based on physics-based movement and gameplay.
In handcrafted arenas, players face each others in various game modes. Mixing Smash Bros. and shooters mechanics, they can eject their opponents by shooting, contacts, abilities usage...
BattleCore Arena has been released on Steam, Epic Games and Ubisoft Connect.
• Balancing of the equipment roster
• Balancing of key physic metrics
• Game modes design
• Sanctions & Reputation design
• Worked hand in hand with LD on test maps & training grounds
• Integration of the entire game's localization
• Synchronization with codev localization teams
• Automation tools (launcher scripts)
• Documentation creation
WORK DONE